Wearable devices as facilitators, not drivers, of health behavior change
Author(s): Patel, Mitesh S.Asch, David A.Volpp, Kevin G. Abstract: Several large technology companies including Apple, Google, and Samsung are entering the expanding market of population health with the introduction of wearable devices. This technology, worn in...
From “nobody cares” to “way to go!” A Design Framework for Social Sharing in Personal Informatics
Author(s): Daniel A. EpsteinBradley H. JacobsonElizabeth BalesDavid W. McDonaldSean A. Munson Abstract: Many research applications and popular commercial applications include features for sharing personally collected data with others in social awareness streams. Prior...
Personal Informatics Weave your Numbers
Author(s): Sanjay Krishna AnbalaganGeorge GrinsteinShweta Purushe Abstract: There are often several interconnected complex factors affecting one's healthy behavior. Visualization of a single factor, as current tools provide, is limited and makes overall analysis...
Analyzing the Design Space of Personal Informatics: A State-of-Practice Based Classification of Existing Tools
Author(s): Fredrik OhlinCarl Magnus Olsson Paul Davidsson Abstract: We are presently seeing a rapid increase of tools for tracking and analyzing activities, from lifelogging in general to specific activities such as exercise tracking. Guided by the perspectives of...
Producing moments of pleasure within the confines of an academic quantified self
Author(s): Loch, SEHonan, EileenHenderson, Linda Abstract: This article was originally performed as a solo (tripartite) conference paper at the 2014 Joint Australian Association for Research in Education/New Zealand Association for Research in Education Conference,...
Emotional Intelligence & its relationship with Life Satisfaction
Author(s): Jain, Divya Abstract: Females, by handling multiple responsibilities are comparatively more prone to high stress & an unbalanced life style. The study reveals whether High/Low EQ has any impact upon the satisfaction level of females. Also, the research...
The Quantified Self
Author(s): Russo, Celementina R. Abstract: Gamification combines the playful design and feedback mechanisms from games with users' social profiles (e.g. Facebook, twitter, and LinkedIn) in non-game applications. Successful gamification practices are reliant on...
Uranine: Real-time Privacy Leakage Monitoring without System Modification for Android
Author(s): Rastogi, VaibhavQu, ZhengyangMcClurg, JedidiahCao, YinzhiChen, Yan Abstract: Mobile devices are becoming increasingly popular. One reason for their popularity is the availability of a wide range of third-party applications, which enrich the environment and...
Foundations of Augmented Cognition- The Quantified Self
Author(s): Celementina R. Russo Abstract: Over the course of this decade, both mobile devices and mobile device applications designed for the express purpose of tracking physiological and cognitive performance metrics are nearly ubiquitous in our everyday endeavors....
Self-tracking cultures: towards a sociology of personal informatics
Author: Deborah Lupton Abstract: A body of literature on self-tracking has been established in human-computer interaction studies. Contributors to this literature tend to take a cognitive or behavioural psychology approach to theorising and explaining self-tracking....