Gaming the quantified self

Author(s): Whitson, Jennifer R. Abstract: Gamification combines the playful design and feedback mechanisms from games with users' social profiles (e.g. Facebook, twitter, and LinkedIn) in non-game applications. Successful gamification practices are reliant on...

Personal informatics in chronic illness management

Author(s): Haley MacLeodAnthony TangSheelagh Carpendale Abstract: Many people with chronic illness suffer from debilitating symptoms or episodes that inhibit normal day-to-day function. Pervasive tools offer the possibility to help manage these conditions,...

Quantifying Self-Organization with Optimal Predictors

Author(s): Milovanović, MilošRajković, Milan Abstract: Despite broad interest in self-organizing systems, there are few quantitative, experimentally applicable criteria for self-organization. The existing criteria all give counter-intuitive results for important...

Personal informatics for learning

Author(s): Santos Odriozola, Jose Luis Klerkx, Joris Duval, Erik Abstract: Learning analytics dashboards support learners and teachers by enabling awareness, reflection, sensemaking and improved understanding of learning behavior. Our experiments show that many such...

QS Spiral : Visualizing Periodic Quantified Self Data

Author(s): Larsen, Jakob EgCuttone, AndreaLehmann, Sune Abstract: In this paper we propose an interactive visualization technique QS Spiral that aims to capture the periodic properties of quantified self data and let the user explore those recurring patterns. The...

Does integration increase life satisfaction ?

Author: Koczan, Zsoka Abstract: In recent years there has been a rapidly increasing interest in measuring subjective well-being in economics; most of the literature on immigrants has however continued to focus on ‘objective’ measures of integration such as employment...

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