“Everybody Knows What You’re Doing”: A Critical Design Approach to Personal Informatics
Author(s): Vera KhovanskayaEric P.S. BaumerDan CosleyStephen VoidaGeri Gay Abstract: We present an alternative approach to the design of personal informatics systems: instead of motivating people to examine their own behaviors, this approach promotes awareness of and...
The Four Qualities of Life Ordering Concepts and Measures of the Good Life
Author(s): Veenhoven, Ruut Abstract: The terms 'quality-of-life', 'well-being' and 'happiness' denote different meanings; sometimes they are used as an umbrella term for all of value, and at other times to denote special merits. This paper is about the specific...
Next-Generation Personal Genomic Studies: Extending Social Intelligence Genomic Genomics to Cognitive Performance Genomics in Quantified Creativity and Thinking Fast and Slow
Author: Swan, Melanie Abstract: A significant shift is underway as the fields of health and biology are re-organizing into the larger ecosystems of information sciences and complexity sciences. The era of big data is transforming all economic sectors including health...
Sensors: Views of Staff of a Disability Service Organization
Author(s): Gregor Wolbring Verlyn Leopatra Abstract: Sensors have become ubiquitous in their reach and scope of application. They are a technological cornerstone for various modes of health surveillance and participatory medicine—such as quantifying oneself; they are...
Killing Them Softly: Neuroscience Reveals How Brain Cells Die From Law School Stress And How Neural Self-Hacking Can Optimize Cognitive Performance
Author(s): Debra S. Austin, J.D., Ph.D. Abstract: Law is a cognitive profession, and the legendary stressors in legal education and the practice of law can take a tremendous toll on cognitive capacity. Lawyers suffer from depression at triple the rate of non-lawyers....
Beyond Gamification : Enhancing User Engagement through Meaningful Game Elements
Author(s): Rapp, Amon Abstract: This research, through an ethnographic approach, has the aim to find digital game design elements, that could contribute to engage users deeply even in non recreational contexts, such as the Quantified Self services. Document:...
World happiness report
Author(s): Helliwell, JohnLayard, RichardSachs, Jeffrey Abstract: The report, published by the Earth Institute and co-edited by the institute’s director, Jeffrey Sachs, reflects a new worldwide demand for more attention to happiness and absence of misery as criteria...
Sensor Mania! The Internet of Things, Wearable Computing, Objective Metrics, and the Quantified Self 2.0
Author(s): Swan, Melanie Abstract: The number of devices on the Internet exceeded the number of people on the Internet in 2008, and is estimated to reach 50 billion in 2020. A wide-ranging Internet of Things (IOT) ecosystem is emerging to support the process of...
Health 2050: The realization of personalized medicine through crowdsourcing, the quantified self, and the participatory biocitizen
Author(s): Swan, Melanie Abstract: The concepts of health and health care are moving towards the notion of personalized preventive health maintenance and away from an exclusive focus on the cure of disease. This is against the backdrop of contemporary public health...
Life Satisfaction, Household Income and Personality Theory
Author(s): Proto, Eugenio Rustichini, Aldo Abstract: We show that personality traits mediate the effect of income on Life Satisfaction. The effect is strong in the case of Neuroticism, which measures the sensitivity to threat and punishment, in both the British...