Author(s):
- Amon Rapp
Abstract:
Thanks to the advancements in wearable technologies, Personal Informatics tools can reach now the larger audience represented by common people. However, their integration in users’ everyday lives poses a variety of issues that should be addressed. This research proposes to look at the world of video games to find new insights for improving personal informatics applications and devices.
Documentation:
https://doi.org/10.1145/2641248.2642734
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