by Research Team | Apr 1, 2018 | Research Publications
Author(s): Rapp, Amon Abstract: World of Warcraft (WoW) may be a source of inspiration to enrich the Personal Informatics systems user’s experience and, at the same time, improve gamification design. Through the findings of a four-year reflexive ethnography in...
by Research Team | Apr 1, 2018 | Research Publications
Author(s): Ayobi, AmidSonne, TobiasMarshall, PaulCox, Anna L. Abstract: Digital self-tracking technologies offer many potential benefits over self-tracking with paper notebooks. However, they are often too rigid to support people’s practical and emotional needs...
by Research Team | Mar 30, 2018 | Research Publications
Author(s): Zhang, Lei Wang, Shuai Liu, Bing Abstract: Deep learning has emerged as a powerful machine learning technique that learns multiple layers of representations or features of the data and produces state‐of‐the‐art prediction results. Along with the success of...
by Research Team | Mar 21, 2018 | Research Publications
Author(s): Julie Passanante Elman Abstract: By examining advertisements, technological design, workplace wellness programs, and legal discourses involving Fitbit activity trackers, this article examines how cultural ideas about disability infuse the representation,...
by Research Team | Mar 19, 2018 | Research Publications
Author(s): Dong, Yue Abstract: Automatic text summarization, the automated process of shortening a text while reserving the main ideas of the document(s), is a critical research area in natural language processing. The aim of this literature review is to survey the...